WISH 7: Maxims
List three or more maxims/proverbs/bits of conventional wisdom/etc. that you've learned in your gaming career, and explain what they mean and how you've seen them apply in your gaming experience.
If it’s not fun, don’t do it.
It’s weekly gaming night. Your friends are due to arrive any minute. The table’s cleared off, chips are at the ready, and everything is as it should be. Well almost everything. Instead of looking forward to this gathering, you feel sick. The game has been dragging, the group annoying the heck out of you, and every ounce of your being is dreading another night of *that* GM. A good game has officially gone bad. Still there you are.
We’ve all done it. Sometimes we just need to remind ourselves why we game. If our games begin to cause us more stress then enjoyment, it’s time to quit, to move on, or at the very least take a break. Sometimes it’s simply a system or a GM that needs to be thrown out. Other times it’s the entire group. Whatever the cause, we owe it to ourselves to put our mental health first.
Never Try To Turn Into a Pink Elephant.
I mean that literally. Many years ago, in a mixed World of Darkness game, I was playing a semi powerful Verbena named Caroline. She was a curious sort who tended to act before thinking. Many times it was Caroline who kept things moving while every else wanted to plan. This was both a good and a bad thing.
One night the group encountered the Changeling Court of the Duchy of the Black Diamonds. To make a long story short, the Childers were having a scavenger hunt and one of the things they were looking for was a *chimerical* pink elephant. In an effort to attract them, Caroline decided to use her life magick to become said elephant. Anyone who has ever played White Wolf’s Mage the Ascension knows just how stupid that was to begin with. Unreal things in the WoD attract all sorts of bad stuff. To make matters worse my roll was horrible. It wasn’t pretty but somehow she managed to survive.
What’s the moral of this story? That’s easy. Sometimes a stupid action is just a stupid action. I was completely in character with what I did with Caroline but that didn’t make it any less stupid. Sometimes common sense needs to outweigh character. With a little more thought on my part, I could have found something much more constructive to do that was still uniquely Caroline.
Leave the Boyfriend at Home.
It usually begins with the best of intentions. Gaming is something you truly enjoy and you want to share it with your significant other. So you invite them along to sit in on a game. For several hours they sit there twiddling their thumbs, bored out of their minds.
I know. I’ve been there. It’s like trying to watch a movie from the middle. To make matters worse there are all these rules you don’t understand. What began as an exercise to show support for your S.O.’s inner gamer, turns into a grueling ordeal. Within an hour you’re questioning why anyone would ever want to do this. By hour three you’re vowing to never play or sit in again.
There is another part of this. That’s the boyfriend or girlfriend who has agreed to play in order to spend time with you. I personally have had some horrid experiences with people of this sort. There was this one woman who kept wanting to create her own rules and do her own things while having her feet massaged by her fiancé’. If they were left out of the action for any length of time it became full out foot sex. There was another woman, one whom I really liked, who was completely pressured into it by her boyfriend. She wanted no part of it but he refused to believe that. All night long she would just sit there barely contributing as she watched the clock tick. I can go on and on but I think I’ve made my point.
The truth is, if you are passionate about you hobby, if half of the conversations you have involve gaming in some way shape or form, if there are gaming books accessible in you house, then chances are eventually most boyfriends, girlfriends, best friends, etc. will find gaming on their own. Allowing them to discover the joys without pressure is the best thing you can do. Not only did this work for me, (I eventually got tired of not understanding half of the conversations Kris was having in my company.) it has worked for friends. In one case, the husband used to GM at his house. Slowly the wife began to ask questions, and then she would sit in on her own accord. Finally she began trying to make comments. But her husband, the GM, had a rule. Only those with character sheets on the table could have input. After a few sessions she got tired of not being able to say anything about the PC’s planning and she created a character. Again I could offer many more examples but I think I’ve said enough.